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Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 13 hours, 38 minutes, 9 seconds
  • October Ends: in 10 days, 13 hours, 50 minutes, 9 seconds
  • Ludum Dare 31 begins: in 45 days, 14 hours, 38 minutes, 9 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Aww yeah! Solid model isosurface extraction up and running

    Posted by
    August 19th, 2011 11:29 pm

    Ok!  Procedural mesh generation is go (for now anyway).  Here is a screenshot:

    My plan right now is to try making a 3D marble maze type game.  You will basically rotate the world, monkey ball style, to help guide a ball/ragdoll out of a pinball like maze of contraptions and danger.  Since I lack any decent art production pipeline, all the data is going to be procedurally generated.  I also set up a github repository in case anyone wants to take a look at the code:

    https://github.com/mikolalysenko/Ludum-Dare-21

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