Ok! Procedural mesh generation is go (for now anyway). Here is a screenshot:
My plan right now is to try making a 3D marble maze type game. You will basically rotate the world, monkey ball style, to help guide a ball/ragdoll out of a pinball like maze of contraptions and danger. Since I lack any decent art production pipeline, all the data is going to be procedurally generated. I also set up a github repository in case anyone wants to take a look at the code: