Ludum Dare 31
December 5th-8th, 2014

Ok!  Procedural mesh generation is go (for now anyway).  Here is a screenshot:

My plan right now is to try making a 3D marble maze type game.  You will basically rotate the world, monkey ball style, to help guide a ball/ragdoll out of a pinball like maze of contraptions and danger.  Since I lack any decent art production pipeline, all the data is going to be procedurally generated.  I also set up a github repository in case anyone wants to take a look at the code:

https://github.com/mikolalysenko/Ludum-Dare-21


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