Okay, my last post was about entering Mini Ludum Dare 28 – and that was it. I tried hard to think of a simple gameplay, but couldn’t come up with it. I also developed some strange reservations towards the theme (my conscience had problems with making “war” fun, with all the suffering peoples out there, right now …).
But Ludum Dare #21 now should be interesting, nearly all the themes sound doable, although I fear that something like “Dreams” could make the entries too diverse and thus lead the compo ad absurdum.
As usual, I probably will use Unity3D (with MonoDevelop), Photoshop Elements 9, bfxr, and every other tool that will help me. I looked at FlashPunk a while ago, and if I think that the gameplay would be better in 2D, I probably would use FlashDevelop.
Well, hopefully Ludum Dare #21 will be my first Ludum Dare in the Compo, as I put my last entry (for LD#20) into the Jam. Before that, I participated in the Mini Ludum Dare #23. This time, I’ll get famous!