I’ve done some work on a multi-threaded server in C# for various things. I plan on using it for my game in the compo. Included in this link is the .exe and the xml options file. It’s fairly simple to use, and it uses TCP for communication. You can set which port it uses, a “greet” message, the interval in milliseconds at which it sends received data to all connected clients, the maximum number of clients, and the maximum message size (in bytes). It expects all communications in byte form. Here it is!
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