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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 23 hours, 13 minutes, 55 seconds
  • October Ends: in 8 days, 23 hours, 25 minutes, 55 seconds
  • Ludum Dare 31 begins: in 44 days, 0 hours, 13 minutes, 55 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    I’m in!

    Posted by
    August 16th, 2011 4:12 pm

    Coming up with an original, witty title is a lot harder than it looks.

    This is my first ludum dare, and I’m not sure if I actually expect to come out with a finished project. My goals aren’t that high, but I still anticipate I’m going to have a lot of fun. I’m using a language that I’m not entirely familiar with, but I’m going to have a great working atmosphere and lots of documentation.

    I’ll be using:

    • ActionScript 3 with FlashPunk
    • sfxr and sunvox (a free music tracker) for sounds and music
    • mtPaint for graphics
    • emacs for, uhh, everything else

    I originally planned on using Perl and SDL for this, which I have a decent amount of experience with, but I was worried that I wouldn’t be able to get my game distributed in an easy format. I’ve jumped back and forth a bit between flash and javascript, and I have absolutely no experience with ActionScript 3. This is going to be fun. You know, I should probably go buy some snacks.

    EDIT: Okay, I changed my mind. I’m using Python and PyGame, and probably Box2D. Worst case scenario I’ll use Lua and Love2D. Oh man, I really should have planned this out ahead of time.

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