Submitted on time, time to sleep

Posted by (twitter: @EricOlsn)
August 1st, 2011 5:48 am

The sun is up here and I submitted a little while ago just before the extended deadline ended.  I also updated the submission to add a source link and fix typos a few minutes after the deadline.  I had to take breaks to do other things, but still was able to spend plenty of time on this.

It went ok, but some things took longer than I thought.  I thought I limited the scope enough, but still had difficulty finishing enough features to  make the game feel entirely complete in such a short time.  Also, bug fixing is much slower when tired — note to self : always stand up and take a break for a a minute when stuck on a stubborn problem.  I wasted too much time on a couple bugs that were clear once I wasn’t looking at the code.

I intended to add a few more dynamic things to show multiple sides of a conflict and allow more gameplay options, but ran out of time.  For example, I was thinking of doing more things with the positive and negative scores.  Also, war games generally seem to need lots of details, so I  had to take a simpler approach and create whatever simple objects I could make fastest.

I did learn an inkscape trick or two — I hadn’t really used tiled clones before, and they were helpful for repeating shapes in a circle.
The backgrounds are created with the gimp lava filter.  I only changed the color.

If I can think of a few more gameplay features, I may end up adding them — it probably depends on what I think of this game once I look back at it after having slept.  :)


One Response to “Submitted on time, time to sleep”

  1. “always stand up and take a break for a a minute when stuck on a stubborn problem. I wasted too much time on a couple bugs that were clear once I wasn’t looking at the code.”

    Great advice: I totally suffer from this was well and I find that if I take a short walk/shower/bath/coffee break then the solution to my bug sill suddenly come to me! It definitely helps to step back and take a break when you get stumped.

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