Ludum Dare 31
December 5th-8th, 2014

So, here’s the pitch…

Posted by (twitter: @frnknstn)
July 28th, 2011 1:39 pm

Okay, so I have done a lot of the groundwork for my entry, now it’s time to finish the design. I thought it was a good time to take a moment and post on my theme.

When thinking of war, the first thing that came to mind was the idiotic kids card game, War. If you haven’t played War,¬† it boils down to the world’s longest coin-toss: you and your opponent each flip over a random playing card. Highest card takes both. If the cards are tied, you add more cards to the wager. Repeat until someone runs out of cards. No way to affect the outcome, no strategy. The game is mindless idiocy, but some might say that makes it the perfect analogy for real war.

So, what can you do? In the game, you play a regular grunt, and it’s your job to stack your generals deck. In a top-down shooter, raid your opponent’s territory to force him to burn cards. Collect high cards and special power cards to give your a chances a boost. Complete objectives to keep from running out of cards, all while your mindless general is playing ‘War’ in real time.

This is my first Mini-LD, or any LD entry, and so I hope I haven’t overshot. I will be busy on Friday, so I hope nobody¬† minds me starting early.

I have attached a screenshot of the game in action. As I have not as yet done any work on the graphical side of the program, all I have to show is a text dump of the War cardgame implementation I hacked together :)

The card-game engine in action

Also, any suggestions for a game title are welcome.


One Response to “So, here’s the pitch…”

  1. saluk says:

    Haha I like the idea. War is a great card game for the general to be playing, since you don’t need to worry about ai at all. I’m not sure how much it will add to the other gameplay though.

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