* Update: Monday 27th June (morning) – Lots of bug fixes. Should be a little easier to make it through to the ‘end’. Still no sign of grenades yet, though.
What better way to get into all this than a certain MiniLD #27, where the pressure isn’t too great and the theme is more fun than a fridge full of monkeys? This is my first hack at interactive fiction – I’m using Inform 7, for the first time, and it has taken me longer than I thought to figure out how it all works. Loving it, though!
Since around 9 on Saturday night, I’ve been badgering (badgering; to badger; do badgerific things) on a text adventure. I kind of strayed from the dialog centered chocolate experience, but there’s definitely dialog sprinkled around (like, say, nuts) so it should be a nice snack at the very least. Mmm. Snack.
It’s getting to the point where I don’t think that I’m going to finish this in time, so I’m posting up a link now just to be sure to get something in before the deadline…
My game is a remake of the first Call of Duty game in the format of a text adventure / interactive fiction piece. In 48 hours, given the fact that I’ve never used Inform before, I think I was dreamin’.
I call this – “Text of Duty”
I expect a cease and desist to be in the mail by the end of the week, of course, or at least the distribution of some legal penguins to the pool – that’s the way things go these days, isn’t it? Well, so be it. That’s the kind of rock n’ roll we crazies like to mosh to.
All the best to the other MiniLD’ers!
Keep up the fantastic work