Detritus: Operating on Jam Time

Posted by
May 29th, 2011 4:36 pm

Didn’t manage to completely clear this weekend of distractions, but fortunately it’s a holiday weekend and I’m willing to go for a 72-hour time scale. Gonna try to get everything mechanical pointed in the right direction tonight and fill in the game content tomorrow. Here’s a screenshot of what it looks like right this minute (very similar to my earlier mockup).

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