Before Evil Come Postmortem

Posted by
May 5th, 2011 1:36 am

Before Evil Come

Well, I really made it. This is my first Ludum Dare, and actually my second playable game.

Before this competition start, I’m  so exciting and also doubt whether I can finish it. I made a strategy for myself, no collision detection, no physic and no animation. I know they’re important for a game, but I can’t count them in before I really conquer them.

Game Overview

This is an evil game like the title said. You’re a demon, came to our world, because good man protect us you have nothing to do without some buddies. So you go to the wild and hope get some buddies join you. Although it’s wild, still some enemy out there. You can have rest in house and graveyard, but be careful your enemy also rest in some house. After defeat your enemy, you gain exp and may level up. The more buddies and hight level you have, you can kill more people. If you don’t have any buddies, you die.

Developing Tools

I used below great tools.

Libgdx: an open source Java game engine, also supports Android. It’s really good and best game engine on Android in my mind. The texture packer and bitmap font generator tools are very helpful for me in this competition.

Gimp and Inkscape: all graphic assets are made by this two software.  I think Inkscape is a good tool to draw cartoon style graphic.

Bfxr, LMMS and Audacity: The BGM was made by LMMS and other sounds were from Bfxr. Audacity handle the polish work.

Developing Process

Ok, enough background, I want talk about how I made this game. When I knew the theme It’s Dangerous to Go Alone, Take This., the first idea was ant. Tiny ants group a great army to defeat strong army. Based this idea, I split gameplay to two steps, first summon army and second defeat big boss. The bigger army got in step 1, the easier in step 2.

Because I like dead creatures so I replace ants with zombie and skeleton. I’m not expert of complicated control game, so one click control is my choice. Top view, tile map and my cute dead creature, first stage is done.

When I start made second stage, I hesitated. It’s actually a totally different game, did I have enough time to finish it? I give it up at last, instead I made a slot machine mini game, whose digit number is lead by gain points in first stage.  (OK, actually I am just lazy ;-)

After add story board of game background, this game finally done. It’s mini and some kind shabby, but I really love it. So do my girlfriend, though she just like click things and don’t care game content.



1.Not enough feedback when player made decision.

2.Inside game mechanic is too simple. OK, maybe it’s some kind pro :-) .

3.Not enough introduction, player would be confused :-(

Pros :

1.It’s really very easy.

2.My cartoon characters are cute, isn’t it, especially when player lose. I love the skeleton on the cross.

Hope you like this game and my poor English not disturb you. :-)


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