Diagnosis: Postmortem + Timelapse

Posted by
May 3rd, 2011 6:12 pm

Ludum Dare Link

The Good:

  • Using Game Maker instead of Flash was a very good decision on my part.  Faster development time, faster framerate, and the increased versatility really helped out in the long run.
  • Adopting a really fugly, easy-to-draw graphic style made it possible to develop a large variety of different enemies quickly.
  • Copying Touhou’s style of a smaller screen width really increased the action.  Less bullets/enemies needed to fill the screen, decreasing the lag while keeping everything interesting.

The Bad:

  • Still procrastinating a ton, it’s scary.  Spent enough time as it is on the GMC IRC channel.  Plus I overslept on two occasions.
  • Beta-testing!  I left that to the last minute which revealed a shitload of glitches.  Most of them got fixed but there’s one really dumb one: Easy Mode is actually the hardest, and hardest is the easiest.  Man.
  • Not enough time set aside for music, as usual.

Generally though, I’m pretty happy with how it all boiled down.  Better than the last one by far.  And the theme was better.

Time to play some of these games.  Another record-breaker.  Wooo.

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