Hammer Time

Posted by (twitter: @ghoofman)
May 2nd, 2011 12:30 am

I managed to finish my game. This was a bit of a twist for me, instead of spending way too much time on the code, I spent way to much time on the art content.

In order to do a 3D game, you pretty much have to have animations, unless you’re making a space game, or a racing game. So that meant that I needed to do animated models for my game. I haven’t done much of anything for modeling, animation, or texturing. This meant that the process of creating the art assets took a huge portion of my time. I think they turned out pretty nice though.

You can see the video of them here : http://vimeo.com/23143112

And the finished game can be seen here : http://vimeo.com/23141263

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