Next up, in priority order:
- Title/win/death screens and logic.
- Obstacles – spikes and whatnot.
- Helper AI and respawn points
- Music and audio
- Optimizations – I want the tower to go INSANELY high, and individual cube colliders aren’t cheap.
- Hands – I wanted you to see your own hands grabbing the ledge, but it’s a big job. May have to drop it
15 hours to go!