This time around I’m doing something a bit different- I’m doing a collaborative project. We tossed around a few ideas, and decided to make a single screen multiplayer deathmatch game. The game uses a side view and a fairly wide zoom, so it’s possible to fit a fairly large environment into a single screen.
Each stage consists of a set of hand drawn twisty passages and rooms sprinkled with player and weapon spawn points. Lines of sight are fairly choppy. Pacing is fairly pensive, as opposed to fast paced and chaotic. There is no jumping; vertical travel is accomplished via a set of gravity lifts.