Post-apocalyptic particles

Posted by
May 1st, 2011 11:08 am

Shiny particles. I’ve finally nailed the gameplay mechanics, and the game is finishable logically. The two lines drawn here links to the other two cars, and show the status of your connection with your opponents. When you are too far from your opponents, you start to loose health. I will start to work on glue between levels and see if I can cook up a few more levels.

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