LD20X6: Explosions! (well, not yet)

Posted by
May 1st, 2011 9:33 am

Wow… 11 hours without a post. Well, in a way that’s good… I haven’t really lost steam working on the actual game yet, so I’m still devoting energy to that. I didn’t sleep last night. The plan is to stay up until LD compo is over, and then crash until work Monday morning. (and of course, as I started to write this post, I fell asleep in my chair)

In the meantime I’ve gotten enemies implemented, and you can shoot at each other and make each other disappear… there’s explosion noises (all sfx are created with sfxr) but no explosion animation yet. (I’ll probably end up using one of the explosion generators i found, if i can get one of them working :P)

Obligatory screenshot! Now with most stuff except explosions and bugfixes.

If anyone wants to try it out, all you should need is PyGame and Python, (which means theoretically it should work on Linux, Windows, and Mac as-is) and you can grab the source using Bazaar:

bzr branch http://dev.skewedaspect.com/bzr/whitelynx/ld20x6/trunk/

The code is released under the MIT license, and the content is under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

One Response to “LD20X6: Explosions! (well, not yet)”

  1. whitelynx says:

    Oh yeah… this uses OrderedDict, so you’ll either need Python 2.7 or one of the drop-in substitutes for it on older versions of Python: http://pypi.python.org/pypi?%3Aaction=search&term=OrderedDict&submit=search

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