Ludum Dare 36
The Theme is:
Ancient Technology

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The Jam ends in
Solo and Teams, relaxed, 72 hours.

Finished! Well, finished enough.

Posted by
May 1st, 2011 7:16 pm

I started by focusing on the “it’s dangerous to go alone” part of the theme. I thought it would be easier to make a game where you have to make a group than one about taking things. So, I did that. I decided to essentially make a pokemon clone, except more evil.

Then, with a little bit of trying-too-hard-to-be-serious storyline (Phantom Keeper? What?), I put in the “take this” part both ways.

This was a very difficult project to take in 48 hours, because the genre is basically fueled by content and I hadn’t made a game like it before.

In the beginning, I doubted I could finish the game. 48 hours (and 48,000 terrible hacks) later, I find that I was correct to doubt it. I barely got a lot of the core features packed in there, and the game is terribly unbalanced. If I ever find an artist who would want to do a game like this in the future I’ll think about it, but I think Phantom Keeper is done until then.

It was a fun LD, but I’ll be scaling back to a simpler game for the next minild.

Finally, a link to the “finished” game.


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