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    A wild feature creep appeared

    Posted by
    May 1st, 2011 8:33 pm

    I’ve made steady progress, but engines with tile map and object-object collisions can take a while to write, and it was not until this afternoon that I managed to start programming enemies, treasures, combat mechanics, levels and other such content. The game itself still looks nearly identical to the last screenshot, even though there’s a lot more under the hood. I haven’t made any art yet, except for this hastily put together promo-doodle, which suggests to you that my game will take place in my Hydon setting.

    Vault of Hydon promo

    Anyways, I’ll work on the project a little more tomorrow. Hopefully I’ll have something playable within days.

    3 Responses to “A wild feature creep appeared”

    1. SonnyBone says:

      I always love your games, Arne.

    2. Superdeath says:

      Oh wow, you do the Querulous blog, right? Your style is awesome – totally recognizable. I love your X-Com stuff! That’s one of my favorite games of all time, and I’d LOVE to see it redone RIGHT.

    3. Arne says:

      Thanks. Yeah, that blog is mine.

      I was very close to finishing this project, then I derailed due to freelancing stuff. I only have a few days of work left. The game mechanics are almost feature complete. I just need to draw a bunch of enemy animations and behaviors.

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