Procedural Generation of the Wall

Posted by (twitter: @michaelpconsoli)
April 30th, 2011 3:36 pm

Another update for “Against the Wall”: Well, I just spent several hours making a procedural generator for the world environment. Every time you play, the bricks will be arranged randomly, save for those ledges which hold villages or other permanent structures. This took a big chunk of time out of my day, perhaps unnecessarily. What I have left to do:

  1. Create the place where you get the item that lets you manipulate the bricks.
  2. Create the objective: a village, its art assets, and “people”. Cardboard cutouts are a possibility should I run out of time.
  3. The sky, half of which will be dominated by the endless wall, the other half is a normal sky… only there is no Earth below. Also need to program the players’ death when they fall off the wall.
  4. GUI.

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