Pit of Zedraga

Posted by
April 30th, 2011 4:27 am

There’s a game where it’s incredible DANGEROUS to walk around without certain (hard to find) items.

Tower of Druaga.

Zelda was most likely partly based on this game, so it kind of fits the theme. I went to sleep just after the theme was announced, so I’m only just getting started now.

Morning doodles.

Engine: Very simple grid-locked movement. Tiles are drawn overlapped at a slight angle, so when I draw I might just compress the y coordinate a bit (keeping things square in the game physics of course).

I’d have to do a lot of graphics though. The humanoid characters would have 4 directions and walk frames, and the main character has the sword and shield states on top of this… so I don’t know if it’s doable. I might have to be very sloppy. To avoid what happened to Legacy of Hydon (1+ day on art, then 6hrs or something left to do all the design and code), I might do the engine first this time. I’ll be using BlitzMax 1.40.


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