Box Genesis

Posted by
April 30th, 2011 5:45 am

Okay, got the basic framework for a level generator with an interactive editor implemented:

When you change the parameters the view updates immediately :)

Currently the generator just spawns a lot of colored boxes.  The next step is writing some more interesting generators, and setting up the physics so that you can jump from box to box.

Given the theme, a tile based platformer adapted to 3D might be an idea, I’ll see where I go from here (no, I don’t have any overall plan :p ).


2 Responses to “Box Genesis”

  1. Dan C says:

    Reminds me of the Pure Time Trials pack for Mirror’s Edge. That’s a good thing.

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