– ppl don’t have to download/install/unzip anything
– no securityworries where ppl have to scan your files and/or switch to their “game user”
– The new popular HTML5 comes with tons of new power, canvas tag for freeform painting, audio tags, local storage, websockets for multiplayer.
– Builds on years of experience of my Ruby game engine Chingu
– instant deployment across all operating systems, hell even for tabs/phones if done right.
Now the last point isn’t 100% true. There’s a lot of browserquirks to take into account. But if the gamer has a decently recent Chrome of Firefox there shouldn’t be a problem. IE9 works well too (8 is kinda flaky in certain areas though).
JawsJS comes with a lot of example, here’s one:
Also made a full mini-game with it some time ago: