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Ludum Dare 32
Coming April 17th, 2015! Our 13th year!

I’m in(sane enas)ni m’I

Posted by
April 29th, 2011 3:17 pm

After my last (and the only one) successfuly finished ludum dare i had big plans that next time i want to do a non-mute game. Then i was twice unable to create any game, while i had ideas too complicated to implement in two days (as for example a hand painted point and click adventure with mad scientists unable to do their great discoveries without the help of the player). So my plan is simple:
To finish any game, probably a straightforward platformer. Making it non-mute would be a nice bonus.

I will use Flixel 2.50 (because i like to try the new stuff that was added since i last used it more than one year ago), FlashDevelop, Inkscape in combination with a bamboo one tablet (because i’m more interested in drawing than programming, what might change after the announcement of the theme) and some other programms which i haven’t installed yet (maybe Gimp, Dame, paint.net, sfxr …). As i’m terribly unprepared i will probably spend most of the time by learning all these tools i haven’t used for a long time/ever, and the rest of it by reading the blog posts of other Ludum Darers (what i really enjoy), but i still hope that besides that i will be able to produce in this two days a binary by-product.

Plan B — Unity + Blender.


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