I’m out. I mean IN!

Posted by (twitter: @frimkron)
April 28th, 2011 2:18 pm

I have a good feeling about this LD. I missed the last one so I’m going to make up for it this time with extra awesomeness. It’s a 4-day weekend here in the UK, thanks to some guy getting married or something, so I’ll have extra time to get my environment, tools and libraries ready beforehand, maybe get some food in the fridge in preparation, etc. And on the Monday I’ll be able to do that jam thing that all the cool kids are doing these days. It’ll be fun to see how far the momentum takes me, post-deadline.

My toolset:

  • nano – yeah I code in nano. Shut up.
  • Myrmidon – a PyOpenGL-based 2D framework by Fiona
  • pythonutils – a small collection of miscellaneous util functions I wrote
  • py2exe – creates standalone Windows exe from a python program.
  • Graphics Gale – still my favourite pixel editor for animation. Luckily it works reasonably in Wine
  • The GIMP – open-source paint program
  • Rosegarden – an open-source sequencer I’m still getting to grips with
  • sfxr – MSPaint for sound
  • Audacity – sound editor for cleaning up stuff
  • PyCatcher – for making a timelapse. Fiona fixed it!
  • Lots of paper – for brainstorming

And some rules I’m laying down for myself, to help avoid the mistakes of previous attempts at this:

  • Prepare – I’m going to make sure I get enough sleep beforehand
  • Keep it simple – I’m going to pick an idea that I believe I could make in half a day, and if I really have it done by then, I’ll give it some serious polish
  • Don’t be clever – I’m not going to try too hard to be clever with the theme or to invent a whole new genre
  • Suppress desire for clean code – I decided after the last competition that I would put less focus on code quality
  • Make it fun – I’m going to put more focus on tweaking my gameplay until it plays well
  • Make time for audio – I never get any sounds or music done. But this time will be different!

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