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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 12 hours, 4 minutes, 3 seconds
  • October Ends: in 10 days, 12 hours, 16 minutes, 3 seconds
  • Ludum Dare 31 begins: in 45 days, 13 hours, 4 minutes, 3 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    I’m in for LD20!

    Posted by (twitter: @kvisle)
    April 23rd, 2011 11:56 am

    First time participant.

    Will be writing the game in Linux, crosscompiling for Windows as well. Given a day or two extra, I’ll probably throw up a Mac OS X port, too (at least I hope to)…

    Language: C
    Libraries: OpenGL, SDL, stb_image.c

    I’m also working on my own ‘framework’-code, that helps me do basic stuff like sprite animation, tilemap rendering, collision detection, whatnot.  This code contains its own binary format for tilemaps, tilesets, and sprite animations – and I also got some extremely ad-hoc editors to go along with this.

    For sound, I’ll probably only use sfxr, and perhaps audacity + my own microphone.

    For music, if I get to that, I’ll probably make some beats with Hydrogen Drum Machine.

    For graphics, I’ll use GIMP.

    I haven’t figured out what to do with sound yet, so there’s a chance that my game will be silent – my ‘framework’ doesn’t yet have these things in place.  But, still almost an entire week left, right?


    I’ll also make a timelapse, using a small shellscript, imagemagick (for taking screenshots every 10 seconds), and mencoder for making this into a video.

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