Robot Wants Kitty was my entry for LD16 – Exploration, a simple Metroidvania game shrunk down to LD proportions. I made it in Flixel (Flash library), so just as an experiment, I thought I’d put it up on FGL and see if I could get any sponsors. I first spent about a week enhancing it a bit (the big upgrade was music by DrPetter!). Then the sponsor search exceeded my wildest expectations! I got a decent deal, and a lot of interest, and (foolishly) signed up to do 2 sequels with the same sponsor. With such a popular game, I could’ve done much better putting the sequels out for bidding individually. I just didn’t have that faith in my game! Remember kids, believe in yourself! And knowing is half the battle!
You can play the post-LD version on Kongregate among many other places (like Hamumu!). This all led inexorably to a pile more Flash games which made me a lot more money than I had been making in downloadables, so it was like a complete renaissance in the way I do business. Everything’s different now!
Then eventually during my heady flash-making days, Raptisoft approached me about porting Robot Wants Kitty to the iPhone. I was happy with that, but what I totally didn’t expect was that he was going to massively expand the game, as you see in the screenshot. I expected a straight port, but what we’ve got is obviously totally upgraded visually, has six levels instead of one, and has a built-in level editor, with user level sharing to come soon. It’s done awesome on iTunes in the week it’s been out, hitting New & Noteworthy in the Adventure category (not overall… yet), and so far garnering 21 five-star reviews, one 4-star, and three 1-star (people who couldn’t get it to run for whatever reason). Go pick it up, the best $0.99 you’ll spend today! I didn’t have much to do with creating it, other than making four of the levels and obviously the original concept. Raptisoft really made something great out of it.