Well, just like many others I’m not going to finish the game in the next hour and ten minutes or so. My idea was a bit too complex I guess, but I learned a lot along the way.
Thanks to this I managed to learn how to use BitmapData to my advantage and copyPixels for tilemaps, making the game MUCH more efficient. Unfortunately I had spent too much time on that, art, and coming up with an idea for such a distant theme/sub-theme combo. For the most part it IS complete, but its missing some essentials like a menu, instructions pane, being able to restart the level and some sort of end to it. Originally I was planning to have a boss at the end, and I do have a graphic for it, I just simply ran out of time. About an hour and 45 minutes ago I realized I couldn’t do this much, since theres also a bunch of little here-and-theres, and if I did some quick and crappy work to finish it I wouldn’t want my name on it.
I like the idea I came up with so I won’t mention it, but I will throw a screenshot in:
So I’m going to keep working on this game and hopefully expand upon it and make it great. Thank you, Ludum Dare, for holding this 48h competitions, and I’ll definitely be in the next one!