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Ludum Dare 31 — Coming December 5th-8th 2014!

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    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    MiniLD #23 Go!

    Posted by (twitter: @grimfang4)
    January 21st, 2011 7:02 pm

    Here goes!  The Title of your game must be a Year!  Feel free to use the round 6 variant: Game based on a year.

    And the subtheme: Spring Physics
    If you’re not doing an action game, I suppose you’ve got to be creative! :)

    Good luck to everyone out there.  See you at the end of the 48 (or during if you’ll be in IRC)!  Go LD, go!

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    13 Responses to “MiniLD #23 Go!”

    1. PoV says:

      I recommend this article regarding spring physics.


      Easy to implement, and stable.

    2. Interesting sub-theme, I cannot wait to see what everyone comes up with. I want to wish all participants good luck, and please remember to save often, and back up your data regulary. I am off to sleep, but will start on this in the morning.

      //Digital Maniac

    3. Sakar says:

      Was hoping for a better theme. Oh well, there’s always next month.

    4. pdistefano says:

      Thanks PoV! Good resource…

    5. Chaoseed says:

      Man, I think this theme is too vague…you can really pick anything you want. In my opinion, Ludum Dare themes should be slightly restrictive, so they engender more ideas. I also think titles which are years are uninteresting titles. :P

    6. Codexus says:

      What’s wrong with you people? How could you not pick Kittens? It would have been awesome with the sub-theme too…

    7. Devenger says:

      Sub-theme is disappointingly restrictive, so I’ll give this a miss unless I’m struck with inspiration soon.

      • Jonny D says:

        It’s up to you to be restricted or not. Don’t sweat the theme if you don’t care for it. The subtheme (and technically everything about a MiniLD) is optional, but intended to help you come up with some never-before-seen fun.

      • MrDude says:

        It’s only restrictive if you aren’t clever and/or willing to “reinterpret” it. I’m using the spring equation (F = -kx) in a dynamic difficulty system.

    8. Supermini_man says:

      Too bad I didn’t know about this, I would totally “try” do something inspired on this (but a lot less awesome, since is very difficult to even equal the awesomeness of it): http://www.youtube.com/watch?v=DDr-UcPg91k

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