MiniLD #23 Go!

Posted by (twitter: @grimfang4)
January 21st, 2011 7:02 pm

Here goes!  The Title of your game must be a Year!  Feel free to use the round 6 variant: Game based on a year.

And the subtheme: Spring Physics
If you’re not doing an action game, I suppose you’ve got to be creative! :)

Good luck to everyone out there.  See you at the end of the 48 (or during if you’ll be in IRC)!  Go LD, go!

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13 Responses to “MiniLD #23 Go!”

  1. PoV says:

    I recommend this article regarding spring physics.

    Easy to implement, and stable.

  2. Interesting sub-theme, I cannot wait to see what everyone comes up with. I want to wish all participants good luck, and please remember to save often, and back up your data regulary. I am off to sleep, but will start on this in the morning.

    //Digital Maniac

  3. Sakar says:

    Was hoping for a better theme. Oh well, there’s always next month.

  4. pdistefano says:

    Thanks PoV! Good resource…

  5. Chaoseed says:

    Man, I think this theme is too vague…you can really pick anything you want. In my opinion, Ludum Dare themes should be slightly restrictive, so they engender more ideas. I also think titles which are years are uninteresting titles. 😛

  6. Codexus says:

    What’s wrong with you people? How could you not pick Kittens? It would have been awesome with the sub-theme too…

  7. Devenger says:

    Sub-theme is disappointingly restrictive, so I’ll give this a miss unless I’m struck with inspiration soon.

    • Jonny D says:

      It’s up to you to be restricted or not. Don’t sweat the theme if you don’t care for it. The subtheme (and technically everything about a MiniLD) is optional, but intended to help you come up with some never-before-seen fun.

    • MrDude says:

      It’s only restrictive if you aren’t clever and/or willing to “reinterpret” it. I’m using the spring equation (F = -kx) in a dynamic difficulty system.

  8. Supermini_man says:

    Too bad I didn’t know about this, I would totally “try” do something inspired on this (but a lot less awesome, since is very difficult to even equal the awesomeness of it):

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