Ludum Dare 31
December 5th-8th, 2014

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10 Minute Galaxy, New Years Edition

Posted by
January 1st, 2011 4:56 pm

I’ve added a post-competition build of my game to the links on the entry page. It’s mostly bug fixes but also a few simple improvements and a draw engine overhaul.

New Features:

  • simple detection of being stranded without fuel with a popup message
  • permanently show a flag over explored planets to make it easier to tell where you’ve been.
  • Fuel is consumed over time as you travel, so if you are interrupted by an enemy ship, you only pay for the fuel you’ve used.
  • improvements to the shop prevent you from being able to waste money on refills for things you’re already full on (like fuel)

Engine:

  • Entirely new draw manager, allows for limited view regions and camera movement (disabled in this build)
  • Better UI management for windows and text

Bugs Fixed:

  • fixed purchasing to negative money in the shop
  • fixed bug where you could travel off screen in the right circumstances
  • fixed bugs related to shopping or exploring at the same time as being attacked

All in all, pretty light, but I hope to keep improving it in chunks as I have time.

Check it out


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