Ludum Dare 36
The Theme is:
Ancient Technology

The Compo ends in
Solo, from scratch, with source, in 48 hours.

The Jam ends in
Solo and Teams, relaxed, 72 hours.

10 Minute Galaxy, New Years Edition

Posted by
January 1st, 2011 4:56 pm

I’ve added a post-competition build of my game to the links on the entry page. It’s mostly bug fixes but also a few simple improvements and a draw engine overhaul.

New Features:

  • simple detection of being stranded without fuel with a popup message
  • permanently show a flag over explored planets to make it easier to tell where you’ve been.
  • Fuel is consumed over time as you travel, so if you are interrupted by an enemy ship, you only pay for the fuel you’ve used.
  • improvements to the shop prevent you from being able to waste money on refills for things you’re already full on (like fuel)


  • Entirely new draw manager, allows for limited view regions and camera movement (disabled in this build)
  • Better UI management for windows and text

Bugs Fixed:

  • fixed purchasing to negative money in the shop
  • fixed bug where you could travel off screen in the right circumstances
  • fixed bugs related to shopping or exploring at the same time as being attacked

All in all, pretty light, but I hope to keep improving it in chunks as I have time.

Check it out

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