As so many LD19ers have already expressed, this has been a busy weekend to squeeze a game jam into; amidst a family holiday party, a day long wedding, and long standing plans to see the new Tron movie. None the less, I was determined to participate. I was also initially turned off by the theme, but am now happy with the direction that a little google-enhanced brainstorming led me.
“Cannot Ludum Dare 19” is inspired by Lyn Yutang’s quote, “Sometimes it is more important to discover what one cannot do, than what one can do.” It’s a puzzle game that involves collecting gems to open doors and navigate a maze. The catch is that different door-opening gems rob the player of specific abilities. With all of this competition’s delays and drop-outs (including this game’s), this theme-interpretation seems particularily relevent.
All nine gem-types have been implemented and tested, but the test-maze leaves much to be desired in terms of level design. I’m about a third of the way through redesigning this maze, and look forward to submitting the completed game tomorrow. I’d like to have submitted for the contest, but am happy to just participate. Hopefully I’ll be able to dedicate more time to the next compo.
Cheers to all of the participants!!! It’s been fun watching everyone’s updates, and I look forward to playing through so many of the submissions.