Missed out on LD18, but now I’m back! Some good themes so far, though nothing that’s screamed inspiration at me. In any case, tools and libraries include:
Code: Ruby + Gosu + Chingu (probably!)
Graphics: Pixen (probably!) or maybe just colored squares like in LD16 (if I’m lazy!)
Audio: Some form of SFXR
This time around, I aim to focus more on fun gameplay than doing something weird like last time. Capsize was fun to write, but it wasn’t any fun to play. Depending on the theme, I’m aiming for some top-down original-zelda-esque gameplay, but who knows?