Ludum Dare 36
The Theme is:
Ancient Technology
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Solo and Teams, relaxed, 72 hours.
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LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!
Ludum Dare 36
August 26th-29th, (Starts: Aug 27th 01:00 UTC)
Suggest a theme!
Theme suggestions for LD36 now open
Slaughter coming soon
Theme suggestions for LD36 now closed
Theme slaughter!
Separate the good themes from the bad ones
~ v o t e n o w ~
Theme Voting
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FINAL ROUND
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Ludum Dare 34
Coming December 11th-14th Weekend
October Challenge ends
Make a game – Take it to Market – Earn $1
The Jam ends in
Solo and Teams, relaxed, 72 hours. Submit here!
The Compo ends in
Solo, from scratch, with source, in 48 hours.
Theme Voting
4 Rounds of voting, new rounds every day! The top 20 themes will be your Final Round!
Ludum Dare 34 Results
See the winners!
LD 35 (Apr)

Future

Mini 70 (Sep)

Ludum Dare 36

Real World Gatherings

Wallpapers

Warmup Weekend

Tools

Rules

The Ludum Dare 32 Theme is: An Unconventional Weapon
Keep working until the deadline! Submission Hour begins soon! An extra hour to submit your game!
Submission Hour! … more or less. Just get your game submitted. Sorry about the server problems!
Theme: One room | Submission Hour for the JAM ends in: | Judging ends in:
Theme: One room | Judging ends in:
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Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.
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I will be continuing work on my LD #18 attempt. I did not upload it to the site at the time, since it was not really a game at the time — no winning or losing. It may be possible for me to create some levels and turn this into a little platforming adventure.
Here is the timelapse from the LD #18 weekend.
Tags: LD #18 - Enemies as Weapons - 2010, MiniLD #22
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Yes! Glad your choosing this project, it had a lot of promise!
Wonderful graphics. 😀
this looks very promising.
Looking forward to play this game.
Looks awesome!
Sorry to disappoint, but it doesn’t look like I’d be able to do much with this. Between distractions and the code being a buggy mess I haven’t accomplished much. The only way I can really make progress on this is to rewrite the enemy behavior code, but I’m not sure how I might rewrite it to be less complicated. Because the enemies are weapons, and since their interactions with each other and the player are complex, their state changes sometimes result in undesirable or unpredictable results. I’m going to be away for most of tomorrow, so I’m not sure if I’ll have the time to finish this.