I’m disappointed that I didn’t get my game anywhere near done by the end of last month. I wrote an October Challenge post-mortem in which I tried to assess where I went wrong, in case you’re interested.
I would like to say “Thank you!” to PoV for giving me a good way to hunker down and try to focus on the attempt. Before October, I was spending some time wondering how long I should work on the commercial version of Stop That Hero!, not wanting to take too long for fear of running out of savings, and not wanting to take too little time for fear of putting out an unsellable game. With PoV’s deadline, I had a good compromise.
PoV, thank you! I have a good start to my project, a better idea of how to manage it, and a greater awareness of my strengths and weaknesses as a game developer. I’ll be continuing, and I plan on finishing and selling this game before the end of the year.