Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Doooors: a post-compo version of my game

Posted by
September 3rd, 2010 5:31 am

So yeah, I finished a post-compo version of my jam thing. I’m quite happy with it, but beware, it’s really REALLY hard.

doooors3

BWOOP
download

== CONTROLS == (These are explained in-game, too)
Arrow keys = move
S = jump and confirm
D = pick up and throw
D + Down = put down
D + up = throw upwards
R = restart
Esc = Quit
Note that the speed of thrown objects changes depending on your own momentum while throwing. That is, throwing stuff while walking makes them fly farther.


3 Responses to “Doooors: a post-compo version of my game”

  1. Danik says:

    Ingenious level design. :)

  2. snowyowl says:

    Awesome!
    Any hints for level 6? :)

  3. snowyowl says:

    Also, bug report: doors can get crushed by those metal things that open when you press a button (I would like to call those metal things that open when you press a button doors, but that name is taken). If you then go through the corresponding door, you don’t come out.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]