About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 5 hours, 54 minutes, 55 seconds
  • October Ends: in 11 days, 6 hours, 6 minutes, 55 seconds
  • Ludum Dare 31 begins: in 46 days, 6 hours, 54 minutes, 55 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Astrovax Update

    Posted by
    September 1st, 2010 2:47 pm

    I’ve been tinkering with my LD 18 game over the past week and a half. The main things I’ve added are online leaderboards, background graphics and better in game help.

    It seemed like the main problems with my game were confusion over how to play, very bare gameplay unrelated to the ‘story’ mentioned in the readme and misunderstandings over the goals. There are now several pages of in game help explaining the mechanics, with pictures, that will hopefully clear up how the vacuum mechanic works. I’ve added some nice tile mapped backgrounds and an intro ‘cutscene’ which should indicate that you have to defend the area beyond the left of the screen. Finally, it’s basically a score based endurance game so the leaderboard should emphasise that part of it.

    Astrovax also turned out quite addictive, hopefully the leaderboard will make it more so. >:D

    Astrovax Preview

    The new version can be found at astrovax.moop.org.uk.

    2 Responses to “Astrovax Update”

    1. Zillix says:

      The introductory stuff was a cool addition! Some additional background image would be nice, like some stars floating by. High scores are a cool feature; I couldn’t get the ingame display working, but the link from your webpage worked just fine! My favorite way of keeping the screen clear was to get the earth shield and absorb a bunch of hits, but it was hard to tell when it was going to run out. Some sort of indicator would be helpful there. Nice additions to your game!

    2. moop says:

      Glad you liked it.

      I’m definitely not done with it yet! Next up is adding more interesting (and animated) stuff in the background, fixing a few bugs (the maths for the vacuuming is horrible) and a nicer HUD. There are already graphics for proper health bars but I didn’t have time so they were left as the far less intuitive numbers in the top left and right. An indicator to show when the power-ups timeout is a good idea, I’ll try and work that in too.

      It’s interesting that the in game scoreboard wouldn’t display if the scores submitted okay. If anything was going to break I would have expected it to be the submission itself, I’ll take a look next time I’m in bug fixing mode. :)

    Leave a Reply

    You must be logged in to post a comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]