Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

The current state of things

Posted by
August 22nd, 2010 2:39 pm

Spent most of my time on art, which I believe has payed out. ¬†However, I still have quite a few things to implement in code before the deadline. ¬†Here’s hoping I can get them in!

Here’s a little screenshot of what I have so far:

Chomp chomp chomp

Chomp chomp chomp

4 Responses to “The current state of things”

  1. Textmode says:

    /me stumbles forward, reaching for the artwork

  2. Almost says:

    That’s a nice style. Is it all animated as well?

  3. brandoncash says:

    Glad you guys like it! Yes, all of the sprites are fully animated. Currently there’s only two enemy types, a couple of different spells, and pretty much only the tiles on that shot, but it’s certainly enough to try it out!

  4. Surrealix says:

    Wow, that looks lovely!
    I can’t wait to play it, especially if the animation lives up to the promise of that picture.

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