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Ludum Dare 32
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The current state of things

Posted by
August 22nd, 2010 2:39 pm

Spent most of my time on art, which I believe has payed out. ¬†However, I still have quite a few things to implement in code before the deadline. ¬†Here’s hoping I can get them in!

Here’s a little screenshot of what I have so far:

Chomp chomp chomp

Chomp chomp chomp


4 Responses to “The current state of things”

  1. Textmode says:

    Oooo…Pretty!
    /me stumbles forward, reaching for the artwork
    preeeetty…!

  2. Almost says:

    That’s a nice style. Is it all animated as well?

  3. brandoncash says:

    Glad you guys like it! Yes, all of the sprites are fully animated. Currently there’s only two enemy types, a couple of different spells, and pretty much only the tiles on that shot, but it’s certainly enough to try it out!

  4. Surrealix says:

    Wow, that looks lovely!
    I can’t wait to play it, especially if the animation lives up to the promise of that picture.

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