Improved grabbing, added sounds, enemies turn red when they’re damaged. All in all some decent progress.

All right, 7 hours left. Finally, this is the kind of pressure that I can work under. 😀

Player now takes damage when colliding with enemies. Added some kludgey code to avoid wonky behavior. Almost playable.

5 hours remaining. Need to implement scoring, write music, and add more enemy types.

One Response to “Grabitas: progress report 04 and 05 because I forgot to publish rather than preview”

  1. samel says:

    GREAT! I like it very much although it’s very hard to pick the enemy without been hit.

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