Ludum Dare 32
Theme:
An Unconventional Weapon

Judging Ends in
Don’t forget to Play and Rate games! Click Me!

PlayRate80Star

screenshot
Improved grabbing, added sounds, enemies turn red when they’re damaged. All in all some decent progress.

All right, 7 hours left. Finally, this is the kind of pressure that I can work under. 😀


screenshot
Player now takes damage when colliding with enemies. Added some kludgey code to avoid wonky behavior. Almost playable.

5 hours remaining. Need to implement scoring, write music, and add more enemy types.


One Response to “Grabitas: progress report 04 and 05 because I forgot to publish rather than preview”

  1. samel says:

    GREAT! I like it very much although it’s very hard to pick the enemy without been hit.

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