Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
Click here to start

PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Finish line!

Posted by
August 22nd, 2010 7:45 pm

My toy is done! (actually it has been done & submitted for a few hours now) It has no goal, thus why it’s more of a “toy” than a game.

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2421

It is played in the browser, because it’s a Java applet. It should work wonderfully in Windows and Linux with Sun Java 1.6.0_10 or newer. There is a link on the page to a Mac version but it’s iffy at best. Sorry Apple users, upgrade to a superior OS. 😛 In all seriousness though I wish I could’ve gotten it completely cross-platform. I feel like that would deserve a gold star or something.

Anyway I’m … content, I guess. Not entirely pleased, but not displeased either. And I’m sure this wasn’t bad at all for my first Ludum Dare. I learned some things:

  • Games need a goal. Next time I will plan to make a game, not a toy. I can’t believe I didn’t see this from the get-go.
  • Do something out of the ordinary. This game ended up frighteningly similar to the game that my group created at the Global Game Jam earlier this year. I became pretty depressed the moment I realized this fact, only a handful of hours before the end of the competition. I am an extremely uncreative person when it comes to ideas, and this discovery only underscored that fact.
  • Preparation is good. I’m talking about the time before the competition. School started this past week for me, but it didn’t start until Wednesday. What did I spend Monday and Tuesday doing? Not preparing for Ludum Dare, that’s what. Next time I need to actually prepare, because I spent a lot of time writing code that could have been prewritten as a library. I think my game would be much better if I had done that.
  • Breaks are good, too. I think I paced myself pretty well; I’m exhausted but not beat. But it definitely helped that I took breaks. I got plenty of sleep both nights, and I even stopped to bake cookies. I made sure to keep very calm and not rush or overexert myself. I think I did a pretty good job with this but I definitely want to keep it in mind in the future.

Well that’s about all I have to say about that. Good luck to everyone! I got a lot out of this weekend. I’m working on my timelapse video now, and I’ll either edit this or make a new post when I put it up on the Tube of You.

Birds of Prey screenshot 1

Birds of Prey screenshot 1


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