Posted by
August 22nd, 2010 8:42 pm

Wow, that was intense! It’s always the same, you figure there’s AGES left, and you have all these plans for different types of enemies, scripted events, attack waves, whatever. And then suddenly there’s one hour left and you have to do this mad scramble to put it all together into something resembling a game.

I’m quite happy with how it turned out. I’m not entirely sure how fun it is, but I certainly had fun making it which I suppose is all that counts. The lasso turned out to be AWESOME. Verlet integration is cool. There was a very definite ‘moment’ during the development, when it went from ‘a screen with two men on’ to suddenly an actual fun game.

And adding some basic AI navigation suddenly seems to make everything spring into life. It’s a shame the “pathfinding” (hah!) is so terrible. I was planning to go for a very “Bubble Bobble” feel to the thing, but I guess I would have needed another week to make that :-)



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