Progressing nicely.. Got my “characters” drawing and basic frame loop somewhat set up. If things keep up, I can keep to my schedule. The name of the game I’m working on is “Psi Keepers”. In the game there will be enemy units that move closely towards the player and shoot rarely. If the player gets hit by a bullet or hits an enemy, it’s game over. The player controls a single character that can move and use psi powers. Moving will be with the keyboard (WASD or arrows) and psi powers will be with the mouse. With the psi powers the player can capture one or more enemy units (a circular are which will be where the posession will happen). The captured units will move towards the mouse cursor and shoot rapidly. These bullets will not harm the player but will harm other non-controlled enemy units. So in essence, you use your awesome psi powers to make the enemies shoot each other. No idea how well this idea holds up, but lets see..
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