About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 0 hours, 50 minutes, 14 seconds
  • October Ends: in 9 days, 1 hour, 2 minutes, 14 seconds
  • Ludum Dare 31 begins: in 44 days, 1 hour, 50 minutes, 14 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    A Prototype

    Posted by
    August 21st, 2010 3:37 am

    I spent the first few hours of the compo grinding out mediocre rendered sprites. It was pretty mindless, which is good as it gave me time to think about my mechanic. “Do I like this idea?” I thought to myself as I adjusted the specular highlight on my wooden cue ball for the umpteenth time. “Does it please me?”

    Turns out the answer was yes; the idea I’m working towards seems decent, if underwhelming. The graphics I churned out on the way, though? Useless. Utterly, uglily useless. So I set out to prototype the thing, which went pretty well (hurrah! Prototypes in LD = meta-prototypes). Now to have a bit of a nap and dream about visual styles and blending modes.

    It's pool. And also putt-putt. In, err, vector graphics.

    It's pool. And also putt-putt. In, err, vector graphics.

    The (only) cool bit of all of this is that the course layout (bumpers, starting positions, hole, etc.) is entirely data driven. I’ll need an editor to layout courses; that’ll be part of the game. Obviously. And, really, if I’ve already got an editor how much harder will it be to let players share courses & scores? And how cool would that be?

    Tags: , ,

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]