Preparing for Scala game coding weekend

Posted by
August 20th, 2010 12:34 am

Hi all!  I’m participating in the Ludum Dare compo for the first time.

I’ll be coding in Scala, and using the following tools & libs:

  • Sgine or Ardor3D or plain LWJGL for 3D  (I’ve participated in the development of Sgine).
  • Probably Slick if I decide to go 2D.
  • Gimp or Flowpaint for graphics (Flowpaint is my work-in-progress open source paint prog).
  • Sound fx I’m not sure about, maybe I’ll try out sfxr.  If I get around to making music I’ll use some tracker or procedurally code it.
  • Various open source libraries as needed for loading data etc.

Last time I participated in a weekend game compo was in the Allegro SpeedHack compo back in the 90’s with a planetary shooter:


Those were the days :)

Good luck to all, looking forward to see the entries!


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