First screenshot and effectivity tip!

Posted by
August 20th, 2010 10:44 pm

So, I’ve noticed you can bump up your devspeed if you do one thing at the time. For example.

1) Figure out your general idea
2) Try to make most of your sprites
3) Start on your gamelogic

Instead of:

1) Figure out your general idea
2) Make one sprite
3) Code the gamelogic for that sprite
4) Goto #2

This is also true with sounds, try to do/generate them all at one point instead of constantly switching between your code, your sprite editor and your sound software.

And here’s my first screenshot:

gnorf


3 Responses to “First screenshot and effectivity tip!”

  1. zazery says:

    I think I’ll give this a try, was about to do it the other way.

  2. jlnr says:

    Actually, it is “goto #1” often enough :)

    Looks awesome. Wondering how your plan goes. I never did a planning-first game, usually my enemies etc. just evolved.

  3. deps says:

    I’m all over the place all the time! 😀

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