Ludum Dare 35
The Theme is:

Judging ends in
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

All your base…

Posted by
August 20th, 2010 12:44 pm

All my base, actually… My basecode is here

Didn’t get around to learning enough Unity to make use of that this time, so I’m going with the usual C++ with a bit of D3D and a sprinkling of FMOD. It’s pretty much the same base as I’ve used for the last couple of compos, just a couple of bugfixes and a bit of minor tidying up.

– D3D setup, Windowed/Fullscreen switching
– Texture loading
– Text rendering
– Maths (Vector, Matrix, Camera classes)
– Basic input
– Bloom effect*
– very very basic wrapper around FMOD for audio

Still not got around to writing a model loader for it, though :(

(*Yeah, OK, this one does seam mildly cheaty – but there’s open source rendering engines out there, and things like Unity, that give you a whole lot more!)

Not sure if I’m compo-ing or just jamming – guess it depends on the theme and early progress…

One Response to “All your base…”

  1. Covenant says:

    About a model loader, I’ve done a framework for my previous competitions that’s similar to yours (d3d, maths, fmod), and I have a .3ds loader there, take a look and see if you can use it…

    Can download it from:

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