About | Rules and Guide
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 15 hours, 10 minutes, 41 seconds
  • October Ends: in 8 days, 15 hours, 22 minutes, 41 seconds
  • Ludum Dare 31 begins: in 43 days, 16 hours, 10 minutes, 41 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    All your base…

    Posted by
    August 20th, 2010 12:44 pm

    All my base, actually… My basecode is here

    Didn’t get around to learning enough Unity to make use of that this time, so I’m going with the usual C++ with a bit of D3D and a sprinkling of FMOD. It’s pretty much the same base as I’ve used for the last couple of compos, just a couple of bugfixes and a bit of minor tidying up.

    – D3D setup, Windowed/Fullscreen switching
    – Texture loading
    – Text rendering
    – Maths (Vector, Matrix, Camera classes)
    – Basic input
    – Bloom effect*
    – very very basic wrapper around FMOD for audio

    Still not got around to writing a model loader for it, though :(

    (*Yeah, OK, this one does seam mildly cheaty – but there’s open source rendering engines out there, and things like Unity, that give you a whole lot more!)

    Not sure if I’m compo-ing or just jamming – guess it depends on the theme and early progress…

    One Response to “All your base…”

    1. Covenant says:

      About a model loader, I’ve done a framework for my previous competitions that’s similar to yours (d3d, maths, fmod), and I have a .3ds loader there, take a look and see if you can use it…

      Can download it from: http://www.shadowcovenant.com/Framework17.rar

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]