Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

I’m in

Posted by (twitter: @NiallEM)
August 19th, 2010 2:38 am

I’ll be entering again, using my usual C++ template code.  I’ve slightly updated it since the LD17, and it now has configurable key mappings, in addition to: image loading; 2d drawing via OpenGL; basic GUI framework; audio via portaudio; a simplistic polyphonic synthesizer; and truetype font rendering.  And it’s cross-platform, so I’ll be doing Windows, Linux and OSX versions of my game.

My dependencies are: GLEW; libjpeg; freetype; libpng; portaudio; SDL; SDL_image; SDL_ttf; zlib.

And I’ll probably be using some combination of Inkscape, Paint Shop Pro and Tracktion for my various audiovisual needs.

Template code here, GPL licensed.


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]