Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

That thing where you declare

Posted by
August 17th, 2010 1:21 pm

I figured that I’d join this ludum dare, having been curious about it for a while.

Okeay, to dive right into my well of thoughts: Was I a bit more experienced, I would probably go with C++ or at least python – I know how there has been some discussion whatever if game engines are fair play. The way i see all this though, it is that it’s all about what kind of cup you are trying to fill. The smaller cups, being the game engines, which of course can’t hold much content. (brick walls, anyone?) The bigger cups are the ones where you go from scratch. It takes much more juice to fill a big cup (which easily can be made up by experience), but the big cups also hold much more, making them the only of the cups people are usually interested in buying. (There are, of course exceptions to this but you get my drift no doubt.)

I feel safer going with the small cup for this one, and for that same reason will I be using either Unity, Flash, MMF2 or Inform7 (not that I plan on Inform7 really, but you know.. should a text adventure be the only reasonable good thing popping into mind..). Regardless of these I’ll be using sfxr, musagi, Photoshop, Audacity and Sibelius. Should I go with Unity, will I also be using Maya and Sculptris as well.

So yeah, in other news – no custom anything. Looking forwards to my first dare and wishes you all the fruitful development during the dare.

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