I’m thinking that I’ll probably do some kind of shmup for the compo.
I also like cyberspace as a theme. I think that no matter what the theme is, I’ll make it fit into cyberspace. Simple as that. (Tron is my favorite movie of all time)
I’m going to use very simple, semi-abstract models so that I have time to make them.
I think that cyberspace could be a fun theme for me to play with in my games. I like it.
That being said, I’m definitely not doing a platformer. I’ve made way too many of those. I’m sick of them.
I may do a roguelike, but it’d be dirt-simple if I did. Or a tactical game that would also be dirt-simple. I’m seriously leaning toward a shooter, though.
With cyberspace as a theme (With the winning theme being made to fit into that setting if “Cyberspace” doesn’t win), I feel like I ought to have a funky weapon system, which I will try to.
Procedural levels are a must for me, plain and simple. I will have them as a primary goal.
I’m going to be entering the jam instead of the compo. I want the reduced pressure.
My cyberspace will look like the cyberspace in Tron. Dark colors with glowing trim, abstracted shapes. My weapon system will look kind of like the one from Tron 2.0 (As in, a few base weapons with items that change their overall behavior)
That being said, I’m hoping I can make this happen.