Framework: Stego, the as3 framework I’ve cobbled together over the course of these events. I may go with Unity instead if for some reason I feel like going three dee once the theme is decided.
IDE: FlashDevelop. compiling with mxmlc.
Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.
Sound Effects: I bet you can guess this one.
For timelapse: I will be using Keeyai’s Chronolapse.
Desk: I’ve moved since the last Ludum Dare!
Sauce Control: Mercurial, pushed to Bit Bucket.
Interweb pagesite: http://excitemike.com/
Rules Question: How would people feel about a game connecting to internet radio for music? I probably won’t do it this time around, but I’m thinking about it for future events.