Ludum Dare 36
The Theme is:
Ancient Technology

The Compo ends in
Solo, from scratch, with source, in 48 hours.

The Jam ends in
Solo and Teams, relaxed, 72 hours.

Comment Response

Posted by
April 28th, 2010 7:39 pm

First, thank you to everyone who’s played, voted and provided feedback on Roller-Derby 20XX: Mega Islands of Awesome. You guys are the mega awesome ones!

Some responses to some of the comments:

  1. Music: I’m glad everyone likes the soundtrack. As requested by skintkingle I’ve uploaded the MP3s and they are accessible here:  http://www.refrag.com/game-dev/roller-derby-20xx/
  2. Title Screen: Glad you liked this Terry. I had so much fun making myself into an NES style titlescreen. I saved extra time on Sunday just for this final touch. :)
  3. Collisions: Feedback around the “fishy” nature of collisions is good feedback to hear and very valid! In reality collisions are working exactly as I coded them. When you intersect an enemy there is a dice roll based on their “aggro-level” (which is randomly generated at spawn). There is a chance they will hit you. If they hit you you will either bump forward, or there is a chance you will fall. But yes I can totally see how this isn’t very intuitive. :) Surprisingly this dynamic tests better with more casual game players who seem to accept a “fuzzy” logic to collisions. The more experienced gamer seems to expect either binary rules or a way to pre-determine the result to better strategize. (Neato!)

I have some ideas on how to build on this game concept (thanks to your feedback!) and hope to flesh out and expand on this “world” in the near future.


2 Responses to “Comment Response”

  1. SonnyBone says:

    Good to hear that you plan on expanding.

    A visual cue to go along with the ‘random’ attacks would benefit greatly. Well, on behalf of the attacker, that is.

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