Maybe joining in, maybe not.

Posted by
April 21st, 2010 2:08 pm

I’d love to participate in LD17, but I’ve got a somewhat ambiguous schedule this weekend so the amount of time I can spend on it may be limited. Still, I participated last time on a small-scale basis, and that’s probably what I’ll do this time. I like keeping my hand in, even if my games haven’t really been smashing successes so far.

If I do participate, I’ll be using same as last time, Ruby+Gosu for code, with Pixen for graphics (assuming I get past the ‘draw everything with primitives and fill in the pictures later’ stage this time) and sfxr for audio. If I need physics, I’ll be turning to Chipmunk.

As for other ‘libraries’, I may pull non-gameplay related code from previous projects of my own, all of which can be found here. I may also grab stuff from the Gosu forums.

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